Cogwheel

C#MultiplayerVoxelsSurvivalProcedural
Cogwheel

What

A multiplayer survival vertical slice built around real voxels, completed in 1 week. Every block in the world is a true voxel: destructible, buildable, and networked in realtime across all players.

Features

  • Real voxels: Full voxel world with no impostor geometry: destruction and construction update the actual volume
  • Realtime lighting: Dynamic lighting that responds to the voxel world as it changes
  • Networked destruction: Destruction is fully synchronised across clients in realtime, with the server as authority
  • Procedural generation: The world is generated procedurally, giving each session a unique layout
  • Multiplayer survival: Players cooperate and compete in a survival loop built for networked play from day one

Credits

  • Tom Darroch — art
  • Jason Ord — art
  • Rick Greeve — art
  • Louie Turner — programming
  • Carson Kompon — programming
  • Sol Williams — programming