What
A multiplayer survival vertical slice built around real voxels, completed in 1 week. Every block in the world is a true voxel: destructible, buildable, and networked in realtime across all players.
Features
- Real voxels: Full voxel world with no impostor geometry: destruction and construction update the actual volume
- Realtime lighting: Dynamic lighting that responds to the voxel world as it changes
- Networked destruction: Destruction is fully synchronised across clients in realtime, with the server as authority
- Procedural generation: The world is generated procedurally, giving each session a unique layout
- Multiplayer survival: Players cooperate and compete in a survival loop built for networked play from day one
Credits
- Tom Darroch — art
- Jason Ord — art
- Rick Greeve — art
- Louie Turner — programming
- Carson Kompon — programming
- Sol Williams — programming





