What
A Counter-Strike-inspired tactical multiplayer shooter built in 1 week. Fast-paced, team-based gunplay with a focus on movement feel and competitive gamemode structure.
My Role
I was project lead on Nicked, responsible for the overall direction and day-to-day programming decisions.
- Movement system: Designed and implemented the player movement, aiming for the tight, responsive feel of Counter-Strike
- Gamemode system: Built the gamemode framework: round flow, win conditions, team logic, and state management
- User interface: Took charge of the UI, building and maintaining HUD elements, scoreboard, round timers, and buy menu
- Project leadership: Delegated tasks across the team, reviewed contributions, and kept the project on track
Recoil Editor
I built a visual recoil pattern editor that let designers tweak and preview weapon recoil in real time without touching code.

Credits
- James King — programming
- Sol Williams — programming
- Matthew Stevens — programming
- Michael Johnson — programming
- Jason Ord — art
- Rick Greeve — art
- Samir Benounis — art




