What
A gritty singleplayer narrative game inspired by Condemned: Criminal Origins. Dark atmosphere, close-quarters melee combat, and an unsettling story told through environmental detail.
Development Showcase
My Responsibilities
Main programmer on Opium, responsible for the core gameplay systems.
- Melee combat: Wrote the close-quarters melee system, including hit detection and feel, and built the system driving the combat animations
- AI system: Built the enemy AI, handling navigation, awareness, and combat behaviour
- Weapon system: Implemented the weapon framework covering equipping, switching, and attack logic
- Hint system: Designed and built the contextual hint system for guiding the player
- UI: Created the in-game interface including HUD elements and menus
Credits
- Jason Ord — art
- Rick Greeve — art
- Samir Benounis — art
- Daniel Hill — character & animations
- Louie Turner — mapping & programming




