What
The classic Garry's Mod-inspired freeform experience: spawn props, mess with physics, and build whatever you want. I led development of Sandbox as the primary programmer, owning the project end-to-end.
My Role
I was in charge of the project from a programming standpoint: scoping work, delegating tasks to other developers, shipping features, and keeping the codebase healthy through regular code reviews.
Key responsibilities included:
- Project leadership: coordinating with other members of the team and breaking work down into actionable tasks
- Feature development: implementing core gameplay systems including:
- Spawnlists
- Unified Spawning System
- UI
- Post Processing Manager
- Inventory System
- Code reviews: reviewing contributions from other team members to maintain quality and consistency
- Architecture decisions: establishing patterns for the codebase that other contributors could follow
Credits
The s&box team at Facepunch Studios.





