Table Tennis VR

C#VRMultiplayer
Table Tennis VR

What

A VR table tennis game built in s&box with realistic physics and multiplayer support.

My Responsibilities

  • UI: designed and implemented all in-game user interface
  • Game loop: built the core game loop including scoring, match flow, and state management
  • Networked authority: worked with another programmer to implement alternating client authority — when a player moves to the other side of the table, authority over the ball transfers to them seamlessly

Showcase

Ball physics

Credits

  • Louie Turner — map
  • Matthew Stevens — physics