What
A VR table tennis game built in s&box with realistic physics and multiplayer support.
My Responsibilities
- UI: designed and implemented all in-game user interface
- Game loop: built the core game loop including scoring, match flow, and state management
- Networked authority: worked with another programmer to implement alternating client authority — when a player moves to the other side of the table, authority over the ball transfers to them seamlessly
Showcase

Credits
- Louie Turner — map
- Matthew Stevens — physics



