Theme Park
A theme park simulation game with a focus on tactile terrain manipulation. Players build and manage a theme park on a living landscape they can freely shape and paint.
Features
- Destructible terrain: Smooth, fully destructible terrain that players can cut into, raise, and reshape in real time
- Terrain painting: Tools for painting surface materials across the landscape to customise the look of the park
My Role
I was project lead on Theme Park, coordinating the team and driving the core systems.
- AI system: Wrote the visitor AI: pathfinding, attraction behaviour, queuing logic, and crowd simulation
- User interface: Built most of the UI, including the build menus, park management screens, and in-world overlays
- Project leadership: Delegated tasks, reviewed code, and maintained the project throughout development
Showcase
Credits
- Sol Williams — programming
- Louie Turner — programming & prop art
- James King — programming, terrain system
- Rick Greeve — art
- Daniel Hill — art
- Tom Darroch — art



