What
A toolkit and game sample for modern VR in s&box. Designed to give developers a solid foundation for building VR experiences, with a full suite of physicalized systems and interaction primitives.
My Role
Main programmer on the project. I owned all the code while working alongside artists who handled the visuals.
Features
- Physics-based movement: Full-body VR locomotion driven by physics: no artificial smooth locomotion feel
- Physicalized hands and objects: Hands and interactable objects are physical entities that collide, react, and feel tangible
- World interaction system: A flexible system for players to interact with the environment in consistent, predictable ways
- Versatile interactions: Grab, push, pull, throw, and manipulate objects with a unified interaction model
- Deployables: Place and activate deployable objects in the world with physics-aware placement
Showcase
Credits
- Jason Ord: Environment and prop art
- Rick Greeve: Weapon and prop art




